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In Speed Stars, players control an automated sprinter who sprints forward. The only input comes from quick taps or key presses, which simulate running strides. For hurdle races, a hurdle triggers a jump over an obstacle. Relay races demand exact timing for seamless baton exchanges, while sprint modes focus on consistent rhythm and peak speed. Mastering the tap rhythm is crucial, as going too fast or too slow can cause the athlete to stumble.
A hurdle triggers a jump over an obstacle
Each race in the Speed Stars game has a clear goal: to reach the finish line as quickly as possible. Whether it's a 100m sprint or an 800m run, the player's performance is determined by maintaining a consistent rhythm and reacting to race-specific elements such as hurdles or baton zones. Timed leaderboards help players optimize their speed and accuracy in different events.
The Speed Stars game features a variety of races, each with its own pace and challenges: