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Speed Stars

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A Rhythm-Powered, High-Intensity Challenge

Tap the Stride

More engaging games: Bottle Jump, Destress Game

In Speed ​​Stars, players control an automated sprinter who sprints forward. The only input comes from quick taps or key presses, which simulate running strides. For hurdle races, a hurdle triggers a jump over an obstacle. Relay races demand exact timing for seamless baton exchanges, while sprint modes focus on consistent rhythm and peak speed. Mastering the tap rhythm is crucial, as going too fast or too slow can cause the athlete to stumble.

Speed Stars

A hurdle triggers a jump over an obstacle

Win the Distance

Each race in the Speed ​​Stars game has a clear goal: to reach the finish line as quickly as possible. Whether it's a 100m sprint or an 800m run, the player's performance is determined by maintaining a consistent rhythm and reacting to race-specific elements such as hurdles or baton zones. Timed leaderboards help players optimize their speed and accuracy in different events.

Racing distances in the game

The Speed ​​Stars game features a variety of races, each with its own pace and challenges:

  • Swift Sprints: Short distances, 60m and 100m, focus on explosive pace and lightning-fast reaction times. The key is to run fast and maintain consistency in their touch to stay.
  • Middle distance marathons: At 200m and 400m, speed becomes essential. Players must find a balance between maintaining speed and avoiding exhaustion from frantic touch.
  • Hurdles and Relays: Hurdle races (100m and 400m) introduce jump times along with sprinting tempo.
  • Endurance Run: An 800m run tests endurance; players must maintain their pace from the start and accelerate near the finish line to finish strong.